Mastix, Whip of Erebos. Erebos, God of the Dead. In addition, it’s a +3 whip that deals 2d8 necrotic damage and heals you for half the damage dealt. Go AD FREE today. Pyxis of Pandemonium. The whip is a means of inflicting pain when he must, but its more frequent function is as a snare to pull the reluctant dead into his realm. Erebos's realm lacks both the sun and the night. The whip is a means of inflicting pain when he must, but its more frequent function is as a snare to pull the reluctant dead into—or back into—his realm. Summer lets you summon a Nyxborn lynx (secretly a tiger). Khrusor can also be used to blind a creature you attack, once per day, and the wielder can use the spell to cast guiding bolt, daylight, or sunbeam. That shadow was Erebos, the god of death. Sign In. Not so in Theros.  Erebos creates monsters to guard his realm.. And when gods clash, mortals suffer the consequences. Whip of the Dead. At Piety 10+ you gain a 60 ft. swim speed, at 25 and 50, like Akmon before it, you get extra beneficial properties. More precisely, Kruphyx, as the god of wonder and the unknown, was the first born. This artifact is actually two, because it’s a shortbow and a quiver with four arrows, each tied to one of the four seasons. Sign In. The spear of the sun is a +3 spear that deals 2d8 extra radiant damage, at Piety 3+ it gives you temporary hit points every dawn, then beneficial properties at 10, 25, and 50 as per normal ones. Erebos is a jealous and tyrannical ruler, proud of his domain as lord of all that ever lived. He hated Heliod most of all, and in his rage, he neglected to keep a tight grip on the souls under his purview. Should be capable of draining a person's life force in a manner similar to Sarpedon), Power Bestowal (All Gods are able to grant mortals boons that grant them supernatural abilities. Beyond that, you can also command the waves and its creatures, take an action to change the condition of the sea within 1 mile of you, creating or dispelling storms as you see fit. Sign In. When attacking on your turn, once per day, you can attack out to 300 feet. Purphoros’ hammer is a +3 warhammer that deals 3d10 extra fire damage on attacks and, more importantly grants increased benefits depending on how pious towards Purphoros you are. At Piety 10+ you gain one random minor beneficial property. It functions as a +3 trident, so how’s that for ludonarrative dissonance, and it deals 2d10 extra cold damage. Additionally, while holding the hammer you are resistant to fire damage and immune to exhaustion, have proficiency with smith’s tools, and advantage when using them. Art by Peter Mohrbacher. Sign In. He is an effective warden and lord of the Underworld realm. Each of the four arrows has its own special properties: Spring lets you cast Awaken when you hit with it. Mastix, Whip of Erebos. It’s a +3 shortbow and you don’t take penalties for firing at long range, and can get a critical hit on a natural 19 or 20. VS Battles Wiki is a FANDOM Anime Community. Because the dead leave their earthly wealth behind, Erebos has become associated with that wealth, as well as with the abundance of (to him, pretty but valueless) gold in his realm. Potion of Aqueous Form. Erebos is unaffected by locations such as Tizerus, a location within the Underworld that resides directly outside of his palace which causes all hope to crumble to dust, Phylias, which causes those within it to fall into perpetual unmotivated monotony, Nerono, an ocean that drains the memories of those who look at it, and the Labyrinth of Memories, which keeps those within it trapped for eternity by constantly giving and erasing directions out of the maze), and Corruption (Residing in the Underworld can corrupt those within it into horrific monsters), Attack Potency: At least Multi-Solar System level (Gods are depicted as living constellations consisting of an innumerable amount of stars with their physical versions being only the perception of the mortals. Autumn lets you create a Wall of Thorns. You gain a detrimental artifact property just for having it, as Erebos wants to test his faithful. Able to grant mortals regeneration and, should he will it, protection from death. I love that Theros “don’t mess around, be great” attitude, and here are five of our favorite artifacts in Theros, which is to say all of the new ones. Erebos is a jealous and tyrannical ruler, proud of his domain as lord of all that ever lived. Erebos rules over death and the Underworld. Death came next, ultimate and inescapable. So beware vampires. He is an effective warden and lord of the Underworld realm. You can also cast dominate monster on anyone that has an innate swimming speed, or true polymorph something into a creature with an innate swimming speed. Most D&D books don’t contain artifacts, and it’s easy to understand why. In time, Erebos accepted his role, knowing that although Heliod had banished him, he would always stand behind the sun god. As such, Erebos was born before Heliod and is the oldest of the five major gods of Theros.. You can also cast a number of spells, including animate objects, heat metal, and fabricate. It also sheds bright light out to 30 feet, dim light out to 30 more feet, and its light is sunlight. Name: Erebos, God of the Underworld, God of the Dead, Bleak-Hearted, Classification: God of Death, The Underworld, Misfortune, Ill Fate, Begrudging Acceptance, Envy, Bitterness, and Wealth, Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 8, Gods are reliant on people's belief in them), Magic (Master Black mana user, Proficient White mana user), Abstract Existence (Type 1, Gods exist as the abstract embodiment of concepts), Non-Corporeal, Intangibility (Gods are able to become tangible and intangible at will), Regeneration (Low-Mid, Gods are able to regenerate from being split in half), Clairvoyance (All Gods possess a form of clairvoyance that allows them to keep constant watch over the Mortal Realm or individual mortals), Self-Sustenance (Types 1, 2, and 3), Flight, Dimensional Travel (Gods are able to freely traverse the boundaries between the Mortal Realm, Nyx, and the Underworld), Shapeshifting (Gods are able to freely decide how they appear in their physical form), Telepathy (Gods are able to communicate with mortals telepathically) Large Size (Types 0 to 6), Size Manipulation, Enhanced Senses (Gods are stated to have senses vastly better than mortals), Existence Erasure (All Gods possess the ability to erase mortals from existence), Invisibility (Gods are able to become visible and invisible at will), Creation and Life Manipulation (All Gods are able to create Nyxborn constructs as servants. Like Erebos, this weapon is meant to test you. That shadow became Erebos, the god of death. At Piety 50+ you gain yet another beneficial property. It may seem that Erebos is connected to Nyx more closely than the other gods, thanks to black's association with darkness, but this isn't the case: Erebos's realm lacks both the sun and the night.  The other gods, refusing to stand for such an affront, called upon their own champions from the Underworld; with this, the gods were at war. There, artifacts are weapons of the gods, and you better believe they’re something you can aspire to and achieve. At piety 25+ you gain a random major beneficial property. Like Akmos, you gain beneficial artifact properties as your piety levels up. When Erebos grants his weapon to a mortal follower, it's typically to reclaim a powerful soul or to humiliate Heliod. [[[Media:Erebos5.jpg|Forced Elspeth to relive her memory of nearly being killed by the Phyrexian Obliterator]]), Possession (All Gods are capable of possessing mortals as vessels), Healing (At least Low-Mid, All Gods are capable of healing up to and including restoring severed limbs), Weapon Mastery (Skilled whip wielder), Precognition (Capable of Scrying), Death Manipulation (Can cause people to die at his will, as well as curse people to cause death around them and cause someone to die when someone else dies), Curse Manipulation (Cursed Heliod to forever bear a crushing weight, Cursed a soldier by removing his face other than his yes so he could not enter the Underworld), BFR (Able to send people to the Underworld), Soul Manipulation (Capable of removing souls from the living), Resurrection (Able to resurrect the dead by pulling them out of the Underworld, Resurrected Tymaret to serve as his champion), Absorption (Mastix is able to absorb the life force of those it strikes), Pain Manipulation (Able to manipulate the pain someone feels when dying, to the point that being stabbed through the heart by a sword becomes painless), Power Nullification (Passively prevents the opponent from healing or regenerating), Transmutation (Able to transmute opponents into gold statues), Statistics Reduction (Able to lower opponents' strength and durability), Dream Manipulation, Weather Manipulation, Corruption (Erebos' mere presence corrupts the beings and the very land around him), Empathic Manipulation (Being in Erebos' presence for too long causes mortals to become miserable, joyless, and self-pitying, as well as cause immediate shifts in emotions), Willpower Manipulation (Should be capable of draining a person's will to live in a manner similar to Sarpedon), Mind Manipulation, Memory Manipulation (Able to create false memories of a person's greatest desires and fuse them with their true memories so they do not know which is real), Resistance to Mind Manipulation, Memory Manipulation, Existence Erasure, Petrification (Unaffected by spending hundreds of years in the Underworld, which erodes memories, personality, and the physical form of things that reside within it, to the point that even if one escapes the underworld they will have no memory of it or their previous life as their memories remain in the Underworld.