When you have more than 8 hatches, they get the glum debuff and that's a problem. So I start ranching and have 6 hatches in a large area. All rights reserved. User account menu. regular hatches eat 140 kg of solids and convert them into 70 kg of coal). It burrows into natural tiles with a hardnessof 20 or lower to hide for the day time, and the tile in which it's burrowed can be dug up to encounter the creature. r/Oxygennotincluded: Community for the space-colony simulation game Oxygen Not Included, developed by Klei. It almost takes 6 cycles to have one egg. Is this still a bug? Hi! I wanna breed stone hatches but my hatches are constantly glum. The Dupe now take cares of the hatches. Why are my tamed fish glum? At 10 their reproduction drops significantly. Try ranching everything, egg shell is crazy important long term... Each Hatch will want 12 tiles of space in their ranch, so if you go to the rooms overlay and divide the amount of tiles of space with 12, you get how many hatches you can fit inside a room before overcrowding. Español - Latinoamérica (Spanish - Latin America). However, they only eat a few gram… You will get alot more eggs if they are happy and spread out.... One rancher can handle at least a few stables and you will need the coal and egg shell, the meat is a bonus as long as you cook it into BBQ immediately so they dont eat plain meat. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Español - Latinoamérica (Spanish - Latin America), https://www.reddit.com/r/Oxygennotincluded/comments/8ol91w/hatch_egg_farming/. They need to be groomed at a grooming station to get rid of glumness. I created this website after playing Oyxgen not included for a while, browsing the subreddits and forums for the game. You finally started to look up things by your own ;-) That's a progress :-). Are your grooming station & hatch actually in a "stable" type room? This page was last edited on 21 October 2019, at 11:50. All trademarks are property of their respective owners in the US and other countries. Wow! Help, please! Yes, they are in the designed stable room. Oxygen Not Included. If more critters are in a stable than its maximum capacity then the critters will receive the "overcrowded" debuff, making them unhappy and possibly giving them the "glum" debuff. Maybe it was a bug afterall, but the problem has been solved. That is, the eggs of tame critters will hatch into tame babies, and the eggs of partially tamed wild critters will hatch into partially tamed babies. © Valve Corporation. Hatch farming, compared to other critters, is really simple. How much calorie each egg and each hatch gives? Press J to jump to the feed. They are not overcrowded, they have a full critter dispenser. All ranching related errands require a duplicant with the Critter Ranching skill, save for supplying Critter Feeders and Fish Feeders, and moving already wrangled critters to a Critter Drop-Off or Fish Release. Press question mark to learn the rest of the keyboard shortcuts. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Each Hatch will want 12 tiles of space in their ranch, so if you go to the rooms overlay and divide the amount of tiles of space with 12, you get how many hatches you … Unfortunately they are unhappy because of overcrowd. ... they just stay glum. It drops 3200 kcal (2 kg) of Meaton death. log in sign up. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hatches convert a certain percentage of the eaten massinto another resource (e.g. Ya, you can only fit 9 critters in the largest sized stable before they are overcrowded. Ranching lets you tame and raise critters so they lay more eggs and (in some cases) produce more materials. Is that usual? You need to make more rooms and sweep the eggs around or wrangle a few over there. 1. Yes, I set my prio's right, only that one dupe should be doing the grooming but the Dupe simply doesn't wanna do that if the Hatchlet is feeling down. The main problem with hatches is population control. Note that regular hatches and sage hatches can also eat food. I suggest looking at Youtube. Efficient Hatch Farm Tutorial [Oxygen Not Included] - YouTube © Valve Corporation. All trademarks are property of their respective owners in the US and other countries. I will try this option out now @ Russel, The problem got solved, I simply deconstructed and rebuild the Grooming Station. If there is at least one egg in a stable and the number of eggs plus the number of critters is larger than the stable's maximum capacity then the critters will receive the. Wild critters can become glum due to being confined in a small space, while tame critters can become glum due to overcrowding or not being. Just need a 96 tile room with a critter feeder, critter drop off, and ranching station. Try setting the priority of the grooming station itself to 9. https://oxygennotincluded.gamepedia.com/Ranching?oldid=33321, Wild critters do not need to be fed, save for, Assuming a critter never has the "glum" debuff, a wild critter will lay one egg from birth to death, while a tame critter will lay sixteen eggs from birth to death via old age. This creature is nocturnal and eats minerals in its path. Ranching lets you tame and raise critters so they lay more eggs and (in some cases) produce more materials. Eggs maintain the wild/tame status of their parent upon hatching. All rights reserved. One thing I noticed is that when sharing their builds, people usually share a bunch of imgur pictures with the different overlays. 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